KidRoles
Try it (opens in a new tab)
Who it’s for

KidRoles for preschools, schools and after-school programs

A ready-made themed activity for a group — no child accounts, no internet, no data collection. Tell us how you work and we’ll tailor the setup and issue an invoice.

Send inquiry
Who it’s for

For home and for the classroom.

Home

  • Learning to count money through play
  • No ads or in-app purchases
  • Works offline on tablets and phones — landscape too

Preschool, kindergarten & school

  • A ready-made “play store” activity
  • Group profiles (PIN optional)
  • No children’s data collected

After-school & therapy

  • Practicing math and social roles
  • Adjustable pace and difficulty
  • Montessori-friendly, calm interface

A sample lesson: a class store in 45 minutes

One tablet as the register, the teacher’s phone as a scanner, and empty packaging the families sent in. Here is how a kindergarten to grade 2 lesson can run — with role rotation, so every child gets to sell and to pay.

  1. 5 min

    Coins, bills and prices

    On the rug, look at the coin tray together and read prices out loud: “$4.50 is four dollars and fifty cents.” Make two lists on the board: what the cashier does and what the shopper does.

  2. 10 min

    Set up the store

    Teams stock a shelf with packaging and write price tags. The app has a ready-made product set, or the stock you entered before class; printable play cards with barcodes come from edit mode.

  3. 15 min

    Open for business, roles rotate

    The cashier taps their own profile and a shopper brings items over. Scan with the phone or the tablet camera, count the payment on the tray, and the register shows the change. Swap roles every three shoppers; the rest of the class works at stations without a device.

  4. 10 min

    Customer mode: change on their own

    Older children play Customer mode: a shopper puts items on the conveyor belt and, on higher levels, pays with a bill and waits for change, which the child counts out from the tray. Three difficulty levels let you match the task to the child.

  5. 5 min

    Wrap-up on the rug

    Open the sales history together: how many shoppers did you serve, and who earned coins for correct change? Ask who ran out of money and what they did about it.

KidRoles: Shop on a tablet — product grid, cart and payment in one window
The register on a tablet: products on the left, cart and payment on the right.

Setting up a store that stays in the room for weeks, without a tablet? The longer guide covers props, print, roles and when to rotate: Grocery store dramatic play — setting up the center →

Where a class store fits the standards

Money is one of the first places where math meets everyday life, and most early-years and primary standards name it outright. Here is what KidRoles practices.

Early years and kindergarten

Early learning frameworks put role play and early number at the center: counting, comparing amounts and spotting numbers in everyday places. A class store covers all three, plus taking turns at the register.

US: Common Core, grade 2

Standard 2.MD.C.8: solve word problems involving dollar bills, quarters, dimes, nickels and pennies, using the $ and ¢ symbols. Set the app to dollars and the tray uses 50¢, $1 and bills; quarters, dimes and nickels stay on the table as real coins.

England: national curriculum, Years 1–2

Year 1: recognise and know the value of coins and notes. Year 2: use £ and p, combine amounts and solve practical problems that include giving change. Set the app to pounds and the tray switches to sterling.

In the app, children pay and give change on a tray of coins and bills, read prices with cents ($4.50), and count out change on their own in Customer mode. Correct change earns the cashier coins and moves them up a level.

Computers in your setting

KidRoles installs from the browser like a regular app — no installer and no accounts. Your IT team can put it on every computer at once with Edge and Chrome policies; kiosk mode and network requirements are on a separate page.

Privacy

Zero personal data. Everything stays on the device.

No accounts, no tracking, no ads. We design KidRoles so parents and schools can rest easy.

Ask for details
Everything on the device

Game data never leaves the phone or tablet.

No ads

No banners or in-app purchases in your child’s game.

Parent PIN and parent gate

A Parent PIN — or, without one, a grown-ups-only multiplication question (on by default in a new install) — guards Settings, product editing and clearing the history; external links ask a grown-up too. Forgot the PIN? Solve a multiplication to switch it off — no accounts, no data lost.

Pricing

Free for home.

Home
Free
  • The full KidRoles: Shop game
  • Works offline, no account
  • No ads or in-app purchases
  • Web, iOS, Android, desktop
Try it free → (opens in a new tab)
Institution
Let’s talk
  • Setup for your preschool or program
  • Group profiles (PIN optional)
  • Support and materials
  • Invoicing for institutions
Contact us →

Questions teachers ask

Do children need accounts or email addresses?
No. Each child gets a cashier profile with an emoji or a photo and opens it with one tap — no account, email or password. Profiles, sales history and photos stay on your school’s device.
Does it work in a classroom without Wi-Fi?
Yes. After the first visit the app works without internet — selling, the change tray, receipts, Customer mode and the tablet’s own scanner. You only need internet to pair a phone as a wireless scanner.
How many devices do I need for a class?
One is enough: a tablet or laptop as the register. A phone can act as a wireless scanner, but it doesn’t have to — the tablet camera reads barcodes too. With twenty children, the tablet is one station and the rest of the class rotates through stations without devices.
What age is KidRoles for?
Ages 6 and up — kindergarten to grade 2 in the US, Years 1–2 in the UK. With younger preschoolers, a store center without a tablet works better, or scanning together with an adult.
Which standards does a lesson with KidRoles support?
Counting money and making change: Common Core 2.MD.C.8 in the US and the Year 1–2 money objectives of England’s national curriculum. In early years it supports role play, counting and comparing amounts.
Can I set my own products and prices?
Yes. In edit mode you can add products, change prices and print play cards with barcodes. Edit mode and settings sit behind a PIN or a grown-up question, so children can’t change the stock mid-lesson.
What does KidRoles cost for a school?
You can try it right away: the app runs in the browser with no account and no installer. If your school needs setup on several devices, materials or an invoice, write to us and we’ll work out the terms.